Day 2 of the Game Masters Gaming Forums began with Flexing the Story Muscle, a discussion about the importance and process of?story writing?for video games.
A man who needs no introduction (but I?ll give him one anyway), Tim Schafer,?best known as the designer of Grim Fandango, Psychonauts and Full throttle, gave us a insight into his amazing,?albeit?slightly strange, story writing process. He?started off with?finding a concept of a game, in which he basically writes constantly on a page, ?This can go on for a good couple of days, putting ideas in ink.? After he finds a good idea, he tries to find confidence in the idea by finding the least likely person to dislike the idea. Which is followed by the usual pre-production jumble. One interesting thing that Schafer said he did for Psychonauts was creating them mock Friendster profiles, showing their likes and dislikes and relationships with each other.
Drawing to a conclusion of the discussion, Q and A started. One interesting question was asked, ?Why is Comedy one of the most used themes in video games??. ?Comedy creates a feeling of enjoyment, while Tragedy can leave you?unfulfilled,?implanting?the idea of wasting time. Although, Schafer said tragedy could be created into a great game, if done right.
Source: http://newgameplus.tv/features/796/game-masters-gaming-forums-flexing-the-story-muscle/
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